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24h qua ảnh: nhỏ bé gái bế em nhỏ dại trong trại di tản ở Philippines

Mọi người đi qua tác phẩm nghệ thuật và thẩm mỹ sắp đặt với tên Team Lab tại thành phố Bắc Kinh, Trung Quốc.(Excerpt from the text)

Đài Loan hợp pháp hóa hôn nhân đồng giới

(ANTV) - tandtc hiến pháp trên Đài Loan (Trung Quốc) vừa chỉ dẫn phán quyết ủng hộ hôn nhân đồng giới, khắc ghi bược ngoặt lớn, gửi Đài Loan đồng ý trở thành vũng lãnh thổ đầu tiên tại châu Á công nhận câu hỏi kết hôn đồng giới.(Excerpt from the text)

Nintendo trò chơi is Official Successor of Japanese Culture

 Among the home clip game industry, SONY and Microsoft sought for a high visionary definition. However, Nintendo sets apart drastically from hostile companies and they succeeded by creating the real world performances as a new interface. Why Nintendo was capable to be at the forefront of the technology? Even they did sort of the flipside to the general trend. Inoko Toshiyuki (CEO of co.: Creating quality interface on websites, & recording good rate of traffic khổng lồ the website they designed such as TOYOTA & Suntory) and Sakai Naoki (The representative of Water thiết kế Scope: a conceptor from Kyoto) will discuss about the strength of Nintendo design.SAKAI(S):Mr.Inoko, what do youthink about thiết kế of Nentendo’s trò chơi console?INOKO(I):I think they are literally cool & stylish.S:Generally, SONY’s playstation3 & PSP, Microsoft’s Xbox are accepted by people as “cool" designs. For Nintendo, on the contrary, Wii & DS are seems lớn be not very famous for their designs. But you think that’s wrong?I:First I want to say that their graphics are incredibly cool. For example, in “Super Mario World," the very first trò chơi of super family computer, they used layers for drawing all the background graphics including trees. And it moves sideways. They are cool not only for its graphic but also for its design, which is similar lớn those of classical Japanese garden.S:The backgrounds remind me of the stage thiết kế of Kabuki as well.I:I especially love their maps screen of Super Mario World that they have both bridge và ladder icons on it. Bridge is depicted as we see them from above, và ladder is portrayed as we see them from side. They combine the pictures of both views, from above & side. Players distinguish the bridge và ladder by the pictures. Originally, in real world, people recognize the world by combining of the bodily sensations. The same experiences are provided in the Mario’s maps screen. Therefore I think it’s very natural technique of expression. However, it is uncomfortable for people who used khổng lồ the perspective drawings or Western designs.S:Is it hard for people who graduated from art school to understand the value of Nintendo design?I:I think they are very Japanese way of drawing. YAMATOE also combines the both scenery that view from above & side. Draw things in point of view from above, when people recognize the things from above, draw things in point of view from side, when people recognize the things from side. Mario’s bản đồ screen and YAMATOE are using the same technique of spatial expression. Therefore I thought Nintendo is the official successor of Japanese culture. Let me change a topic, do you know why ink-art (SUIBOKUGA) was drawn? It is said that they are minimalism, but I think there’s another answer. First of all, there were basically no specialists for ink-painting. Japanese artists were drawing both YAMATOE and ink-painting. So the painters choose the technique of expression in each time. When they draw something that reflects the power nguồn of life, they choose ink-painting. Painters choose khổng lồ draw YAMATOE when they are drawing the whole world. Ink-painting as monochrome (single color) would better convey a personalized feeling or atmosphere. Painters, in ink-painting, abbreviate the things they feel no vitality. Japanese people believed that every creation has life energy and humanity is just a part of big nature. This way of thought reflected in drawings. Nintendo also succeed this traditional thought, that they make a cartoons for everything which they felt life energy. Therefore, in the maps screen, tree has eyes & dancing around.S:It’s similar khổng lồ the conception of Hyakkiyagyou (situation that many monsters, spirits, etc. Forming a line & walking through the night) and YAOROZU NO KAMI (a large number of deities), right?I:Yes, they succeed the fundamental point.Colors that excites playersI:Including the title logos, Nintendo uses a lot of colors for the games, aren’t they? Super Mario Galaxy has sparkle stars, và it floating around the screen. People naturally feel so excited when they saw such colorful & sparkle things. However, other trò chơi publishers tend to lớn use sober colors to make the game more realistic. If that’s the mainstream of game industry, Nintendo is doing what they want lớn do & they don’t care what other companies are doing. The reason why the other trò chơi publishers avoid using bright colors is, I think there must be some influence of the Western culture. In the Western society, they suppress the expression of people’s feelings & desire, because they think taking precedence over such instinct means becoming the same with savage wild animals. In respect of kiến thiết derived from such deliberation thoughts, Nintendo designs are different.S:Nintendo did a great job on creating a new interface which works with actual actions, such as Wii. What bởi you think about this kind of design?I:From the very first, I love the way we can control the Nintendo games, they are simply enjoyable & feels good when you are playing them. In Super Mario world, all kids were just in love to lớn see Mario running faster, so that they kept pushing B dash buttons. B dash doesn’t mean giving them extra points, but they just kept pushing it. They just felt good by seeing Mario running so fast. Similar thing is happening in Super Mario 46. The trò chơi officially starts only when the player get mix in the Peach’s castle, but no one enters the castle and just hangs around in the garden for an hour. It’s all because it was just fun khổng lồ have an operation. When we play video clip games, originally the purpose is lớn get some score, và the results in the competition. In case of Nintendo’s games, they design the games khổng lồ made process as the purpose of playing games. Moving your body toàn thân makes you feel good, và that’s kind of the same feeling you get when you taking a bath. I consider that Wii controls made those feelings materialized by extend of technology.S:We can say the same thing in cars. Originally, we just felt good to lớn drive cars, so we get into them without particular reasons. However, car industries started lớn decide emphasized interior comfort & usability to lớn sell more cars. Such strategies brought consumers to stop demanding the pleasures in handling (driving) cars, và let them start leaving away from cars.I:Even so, “what feels good" is hard khổng lồ put into words và difficult khổng lồ explain theoretically. We are just able to say, "Just use it, & you’ll know it." However, explanation in theory places greater importance in today’s business, & under such circumstances, we can’t create the products like Wii. Up till now, technology means physical giải pháp công nghệ based on natural science. Natural science is to lớn take an objective view khổng lồ anything & generalize them. However, the subject of công nghệ has changed khổng lồ digital, which means all technologies are based on humanity itself. In natural science, the solution finally settled lớn nature For example, in case of manufacturing the steam locomotive, people generalize natural phenomenon và take it down into the piston action. In respect of the engine, we can judge it objectively based on speed. In case of công nghệ targeting digital domain, they are clearly separated from the nature, in a word, they can’t be judged objectively because the subject is humanity, & they finally settled khổng lồ humanity. Which means a center element for assessment becomes subjective and based on real feelings. These kinds of changes are actually happening.S:Evaluation criteria for Hollywood movies are subjective, whether it makes you feel good or not.I:Among the nội dung business including movie và music, people evaluate them subjectively all along. As you said, judging the products based on one’s feelings và one’s taste. Thank to lớn digital appearance, technology become separate from natural science. From now on, công nghệ also be evaluated subjectively, which means users judge the giải pháp công nghệ whether they are interesting, enjoyable. And Nintendo was head of others that they are already practicing.S:Huge hit of iPhone is the same thing. In iPhone, we can directly cảm biến the content, such as extending pictures by fingers. A child of Ogata Hisato, the thiết kế enginner, is just a year & half and is perfect for using iPhone. They are instinctively fun & easy. Before the release, some people said that it won’t sell well, because no one knows how it feels lượt thích “touching informational contents directly".I:I agree. In the latest Nintendo clip game called “New Super Mario Brothers Wii", users are able to lớn play the game with other users that are in different levels. They created a new excitement of trò chơi by providing different team trò chơi system from those of conventional video clip games. This is a solution. They solve the issue which stays in the conventional games that users in different levels can’t play together. Nintendo is capable khổng lồ offer these kinds of solutions because their management is well organized.Strong management system is the most essential point.S:In Nintendo, Mr.Yamauch withdraw from the president in 2002 và name Mr.Iwata as next chairman.I:After that, the management is organized by 3 people; Mr. Iwata, the programmer & be specialized in software, Mr.Takeda, the hardware engineer, và Mr.Miyamoto, the creator. They all capable in making products and understand what feels good and exciting is above the explanation. They can make và consider things at the same time. I’ve heard that when they are developing Wii system, they have tested lượt thích 30-40 controllers, & create games that go well with those controllers over & over. As a consequence, the Wii remote controllers và Wii sports were commercialized.S:Mr.Yamanaka had the same experience when he was creating Suica. He couldn’t derive solution of the best angle for touching card by logic, so that he experiment several angle by himself. Then he decided lớn fix it with 13 degree.I:For Nintendo, it was the milestone that 3 blue-collar workers, who can make things và think things at the same time, became the đứng top of the company. What is great about Mr.Yamauchi is that he has chosen a programmer as successor, even thought the traditionally trained MBA people were famous in that time. MBA people prefer logical explanation và tend to lớn refuse matters that go above the theory, which means they can’t fully understand the domain name of creation.S:It would be very interesting if Nintendo produced a mobile phone. I want khổng lồ see what kind of hàng hóa they would offer, although I know they won’t do such business. Mr.Inoko and I have announced the prototype of di động phone which changes its interface by the act of using.I:Interface of the thiết bị di động is kiến thiết as a town, that when you often talk about works, the town becomes an office town. When you talk a lot with your friends, the town becomes like a tropical resort area. When you get some lovely texts from your girlfriend, the whole town is filled with lovely heart, và if you missed incoming hotline too much, terrorists are start lớn destroy the town. I decided khổng lồ produce such prototype because I wanted to demonstrate that the shape of thiết bị di động phone is not a big deal anymore. Now we are live in time that people choose their mobiles by its interface.S:The issue of Nintendo, if we are allowed mentioning it, is the using the potential of the internet.I:I think so too. They are not doing the best job with internet. Also, their current competitive is iPhone, not Play Station or Xbox. The age of hardware ends & the software age had begun, và this can be said to lớn all other Japanese manufacturing industry. There are less Japanese workers who understand the change. Most of people still believe that manufacturing mean making actual products. What determines the winner is the element that is beyond the physical products. System with connecting with internet becomes extra values. It was significant case for the transformation that iPod beats SONY’s walkman.S:Sony has less traffic attraction then.I:From now on, we need to be able making software, designing interface, & architecting the system connected with internet. An American urban studies theorist, Richard Florida suggests the similar opinion in his book,The Flight of the Creative Class. The New Global Competition for Talent(HarperBusiness,2005). I expect that Japanese manufacturing company will suffer if they miss khổng lồ bring thoughtful creators up lớn the đứng đầu of their’s design for a cell phone, presented for the 2007au kiến thiết project. The interface is a town with streets that change depending on the usage of the device.

Chuyên mục: Tin Tức