10 game hay đáng chơi nhất năm 2016

     

The best games of năm nhâm thìn ran the gamut from taut, well-told tales lớn wide-open possibility spaces. If there’s any justice, the year will be remembered as one in which triple-A exceeded itself with games that weren’t so much sequels as reinventions, và in which indies had no trouble at all keeping up.

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To grapple with & get the most out of everything here you’ll need to bring tactical nous, a big heart, & your little grey cells. Và don’t forget to lớn wear your fun-garees. You know. For all the fun.


Forza Horizon 3

*

Forza Horizon 3 is the third in a series of attempts lớn humanise Turn 10’s excellent, if cold, driving simulators, & the first to lớn successfully complete the windy & treacherous route from Xbox to lớn personal computers.

Set in an alternate-world Australia, in which everyone và their mums is obsessed with motorsports, Forza Horizon 3’s open world exists to satisfy you. As in Pokémon’s Kanto, every citizen in the country pours their energies into one shared passion, becoming either opponent or cheerleader of your efforts lớn become the leading racecar driver and part-time festival organiser down under.

It can be patronising, showering you with currency & swooning before your coolness và ability, but none of that matters. The tiệc ngọt atmosphere is infectious, & the engine beneath is quite simply the finest available in the genre. Drift sideways through the outback. Drive to the beach and perform stunt jumps through an elephant’s graveyard of cargo ships. Build a festival site that takes up 25% of Byron Bay. Just pick a road and goooo.

Titanfall 2

*

What a lovely twist in the tail over of a delightful year for games. Titanfall 2 is not only a good sequel lớn a multiplayer game deserted too soon by its community – it’s also a fantastic single-player shooter. The kind you used to lớn tell people about in 2004 và 2007 – a Half-Life 2 or a BioShock.

As the campaign progresses, with hulking metal companion BT at your side, developers Respawn fire and forget: tossing away brilliant ideas as if they were empty clips, before reaching for another. All the while, Titanfall 2 offers a first-class showcase in visual and audio feedback – nothing underwhelms.

How could we have forgotten, in the year of Modern Warfare Remastered, that this team of former Infinity Ward staffers were capable of such great feats in single-player FPS design? Forgive us, Zampella và co., for our forgetfulness.

Planet Coaster

*

You’d be hard-pushed khổng lồ find a trò chơi that exudes as much happiness, joy, và enthusiasm as Planet Coaster does with every guest’s beaming face. Yes, on the surface, it’s all about creating and managing a theme park, but the compelling element is how even donkey work like raising the price of slushies by a couple of pennies feeds back to lớn improving the general happiness of your guests. Everything you vày in Planet Coaster is in the name of making others happy. It’s a feedback loop that has its roots in Rollercoaster Tycoon, but one that Frontier Developments have perfected và built upon in Planet Coaster.

Creation is key to that feedback loop: it’s one thing khổng lồ design a park và please your guests, while creating a park that makes you happy & proud is another thing entirely. Thankfully, Planet Coaster boasts some of the most flexible và freeing creation tools outside of a dev kit. There are hundreds of objects & shapes – all fully customisable, of course – that can be bolted onto boring nhà wc blocks in order to lớn theme them to your tastes. Just look at all the mad và beautiful Planet Coaster creations the community have put together since the game’s launch if you’re still not sold on its quality.

Civilization VI

*

In the year 2217, when your ‘mouse hand’ is a bionic replacement designed specifically for PC gaming, there will still be a new Civ – overseen by Sid Meier from his life-support throne, designed by a plucky new designer straight from MIT. It’ll be reassuringly familiar but shrewdly different.

So it is with Civ VI. Although it can’t currently compete with the bundled editions of its predecessors for sheer wealth of content, it’s the perfect celebration of the defining 4X on its 25th anniversary. Music, palette, pacing: all conspire khổng lồ make you fall for the series all over again, providing a warmth where Civ V was sometimes too stern.

This entry takes a new branch in the Civ series tech tree, too, planting bold new mechanics và laying strong foundations for diplomacy, religion, war, và espionage which will surely be built up into proud cities in the inevitable expansions.

Deus Ex: Mankind Divided

*

It was in between stacking the fourth and fifth dumpster in an impossible staircase up to a Prague apartment window that we realised – at no point have Eidos Montreal forgotten Deus Ex’s roots. For all its modern shooter trappings, the series has lost none of its essential magic in silly simulation & player problem-solving.

It perhaps hasn’t gained quite enough in Mankind Divided, Montreal’s second Deus Ex sequel to lớn date – certainly not in overall length. But the studio maintained their focus on improvisational combat and avoidance while venerating player ownership above all else, allowing parts of their knotty plot of prejudice and class struggle to slip into the background if we so desired.

Speaking of which: although it might call itself a shooter, Mankind Divided does quests better than practically any mainstream RPG outside of The Witcher. And nowhere else in the game industry will you see the size of fake email writing carried so far. To vị trí cao nhất it off,Mankind Divided’s PC port isn’t too shabby either.

Want more? Read our Deus Ex: Mankind Dividedreview.

Inside

*

Playdead’s long-awaited Limbo follow-up begins with a boy in the woods, minus a backstory, & with no other option but khổng lồ stumble towards the right-hand side of the screen. This overfamiliar fake-out soon gives way khổng lồ a game with its own mysteries, however – a trò chơi so accomplished that these Danish indies couldn’t possibly have made it on their first time out.

Like its predecessor, Inside offers toàn thân horror, và the prospect of pulling & pushing boxes about so that you can clamber khổng lồ out-of-reach areas. But it’s also about control, & brings uneasy new mechanics lớn match its new themes.

There’s a more nuanced aesthetic, too – while Limbo is unmistakeable in its gloom, Inside’s gently stylised approach manages a remarkable & terrifying verisimilitude. When a masked man chases down your young charge and drowns him in a puddle, the fear hits you somewhere central. In the space between its impeccably choreographed animation & sound design, Inside starts to feel horribly, horribly real.

Doom

*

With Quake Champions on the horizon và this exceptional shooter in the rear-view mirror, id are tearing down the highway at the front of the pack again after a decade in neutral. Where Doom 3 spun the horror of quái dị closets off into a realm of dark rooms & sudden scares, new Doom takes a different tack: embracing the forward aggression of the original và coating everything in gibs rather than shadows.

Brilliantly, the gore feeds into the trò chơi – ultraviolent glory kills are not only a visual và aural reward in Doom for getting up close và impersonal, but serve a tactical purpose, offering health pickups & a valuable few seconds to decide on your next attack or weapon switch. That rhythmic flow soon becomes second nature thanks to màn chơi design that funnels you between murderous, vertiginous arenas. A masterclass in FPS design that never feels anything less than contemporary.

Want more? Read our Doomreview.

Overwatch

*

Blending elements from Team Fortress 2, MOBAs, & Blizzard’s own extended universe, Overwatchcemented itself as the multiplayer PC trò chơi of 2016 – not even the likes of Battlefield and COD could topple it.

It’s the sort of game that would once have been called ‘class-based’ but now goes under the ‘character shooter’ moniker, offering a focused selection of modes that riff on TF2’s payload maps & capture point objectives. Really, though, it’s the interplay between Overwatch’s heroes that make it special. It really is a feat of balance on Blizzard’s part – you think Bastion’s OPed until you realise it takes 200% damage from behind when it’s in turret configuration. You suspect Genji is too good until you watch someone’s Play of the Game and realise, nope, that player is just incredibly skilled. You think Zenyatta’s useless & then he spends an entire round killing you.

Best of all: in typical Blizzard fashion, tư vấn and development continues in earnest.

Want more? Read our Overwatchreview.

Dark Souls III

*

Never really a series about difficulty but, rather, camaraderie – banding struggling solo players together via scrawled messages & occasional co-op –Dark Souls is incredibly self-assured in its third iteration. An entire industry might have failed lớn follow them, but FromSoftware now know exactly how lớn go about their strange, knotted màn chơi design – littering the sequel’s hard road with diversions, shortcuts, secrets, and optional bosses. They’ve named the result Lothric: a mostly-dead world that recalls the 19th-century German fantasy of The Nutcracker & exists in perpetual twilight.

After a break to hone his skills on Bloodborne, director Hidetaka Miyazaki returns with a masterclass. There are odd moments where encounters feel unfair, & you’ll fall lớn the occasional cheap, untelegraphed quái nhân attack. But at its hollowed heart, Dark Souls III on PC is a near-perfect ramble over peaks & troughs of frustration, building lớn a godlike crescendo that feels like nothing else in games because you’ve earned every step.

Want more? Read our Dark Souls IIIreview.

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The Banner Saga 2

*

The Banner Saga games are uniquely gruelling in an RPG genre where the numbers tend only lớn go up. Here your warriors get weaker, not stronger, as they’re chipped away at in turn-based combat, swinging weakly at the encroaching Dredge. & as your exhausted caravan trundles on, tying events together, you’ll inevitably fail khổng lồ save every desperate soldier & their family.

Even victories in The Banner Saga 2 can feel pyrrhic, coming at a great cost. The cruelty is leavened only by a gorgeously-animated art style which evokes Disney’s Beauty and the Beast but also has a stark nobility of its own.

Fittingly-named studio Stoic have addressed complaints about samey-ness this time around, introducing obstacles, special objectives, and centaur-ish enemies with horrifying, cheek-crushing hooves lớn the battle. The emotional engagement the series started with might have been lessened by an overlarge cast of characters, but The Banner Saga 2 can’t be bettered for bleak tactics và management.

Want more? Read our The Banner Saga 2review.

The Division

*

It’s impossible lớn know how much The Division has changed since the E3 trailer that first lit up our imaginations like a thủ đô new york Christmas. But it’s become a stark, breathtaking co-op shooter that diverges from the Ubisoft open-world formula by embracing Diablo-style progression systems.

Identically đen kevlar vests don’t make for the most compelling loot, but tying DPS to Clancy-style tactics works better than you’d think – rewarding suppression, flanking, & good use of cover with more favourable numbers.

You play as a federal sleeper agent shooting looters. You’ll hear your colleagues dismiss your targets as mindless or “animals,” và the tone can err towards dehumanising rather than empathising. But the world building is better than in any other Ubi game. There’s an early mission that has you navigating the makeshift morgue the city’s metro has become. The centrepiece of another is a burning department store Christmas tree. The Division on PC is by turns bleak and beautiful.

Want more? Read our The Divisionreview.

Hitman

*

Maybe it’s too much lớn ask that Io Interactive get everything right at once. They managed to confuse us all when describing the latest Hitmanwith talk of episodes and staggered development. But, at the same time, the studio hit on the same inspired kiến thiết principles that carried Blood Money, oft-remembered as Agent 47’s finest outing.

EveryHitman location releasedhas been a great big puzzlebox filled with creative murder solutions. The Parisian mansion, for instance, is occupied by AI characters who react khổng lồ the ripples you create in their lives, as well as the lives of their fellow NPCs.

Your options for assassination aren’t so emergent, but they are colourfully scripted: poisoned sushi taken lớn your mark by a clueless waiter; a press camera packed with plastic explosives. Hitman is a celebration of experimentation.

Want to hear more before you scan the barcode? Read our Hitmanreview.

Rise of the Tomb Raider

*

We may no longer see the vast graphical leaps of old – the great strides forward of Doom and Quake – but Rise of the Tomb Raider was far and away the most beautiful trò chơi you could play on your PC in 2016. Crystal Dynamics built an explorative showcase around some astounding set-pieces: strange Soviet installations & longboats encased vertically in ice.

Beneath the veneer there’s an adventure that builds on the successes of the 2013 reboot, returning Lara not only to unflinching third-person murder, but also the tombs of the title – multi-stage crypt conundrums that put Uncharted’s tired pillar-shifting khổng lồ shame. Rise of the Tomb Raider is a sequel driven by the same curiosity that never quite seems to lớn kill Lara but does for everyone else around her.

Want to lớn delve deeper? Here’s our Rise of the Tomb Raiderreview.

XCOM 2

*

Less a straight-up sequel than a guerilla resistance story told with familiar mechanics, XCOM 2 is far more ambitious a game than the iteration Firaxis could have been forgiven for turning in. On the ground, it’s all about the squeeze: the struggle to scout a procedurally-generated map and nab your objective in the face of an inflexible turn timer, the threat of overwhelming enemy reinforcements, and the necessity of reaching a distant evac point – even if that means sprinting through urban corridors thick with overwatchers.

On the global level, it’s all about turning back the hands of time – or, rather, that of the progress of the alien Avatar project that can jeopardise your entire campaign. This time the aliens are playing the game along with you, và it’s a wonderfully frightening, consistently surprising prospect. It’ll keep on surprising, too, thanks khổng lồ XCOM 2’s mods.

Want to lớn know your enemy? Read our XCOM 2review.

Homeworld: Deserts of Kharak

*

What on Earth, or some less habitable orb, does a Homeworld game look like when it’s not in space? Surely the classic RTS series is all about the vast gulf between planets, the vulnerability & beauty of combat in the void, rather than the planets themselves?

As it turns out, Homeworld can be about both. The graceful dance of its units, ducking back and swooping forward in elegant strategic symbiosis, is transposed successfully lớn the desert here. Relic refugees Blackbird Interactive have even preserved that vulnerability, too, in the ramshackle movement of physics-enabled dune convoys. After a little time on Kharak, you’ll wonder if the sandy surface actually makes a better battlefield than space: almost as endless and overwhelming, but scattered with obstacles & terrain that can alter your tactics.

Enjoy a dust-up? Here’s a Homeworld: Deserts of Kharakreview.

The Witness

*

Without wishing lớn sound like your dad on a family walking holiday, there’s a certain irony in whisking the player away to lớn a breathtaking whimsipunk island before sticking their head in screens the whole time. On paper, The Witness doesn’t necessarily sound lượt thích a great time at all – boasting more mazes than a motorway service station puzzle book, but asking you to lớn sit upright in front of your PC for tens of hours lớn tackle them.

In the event, however, Jon Blow’s seven-year project turns out to be the purest evocation yet of the feeling that made Braid essential. The Witness provides you with a framework khổng lồ build your understanding, stretching your brain sideways & making you feel brilliant in the cerebral sense of the word. & thanks to that island, you’re freer than ever before to wander off và stimulate your synapses somewhere else rather than bang your head against a particularly troublesome panel. We’ve already solved one puzzle for you: whether or not Jon Blow is drinking enough water.

Still puzzled? Read a Witnessreview.

Oxenfree

*

If Far Cry 3 didn’t teach you that teen beach parties off the beaten path can end spectacularly badly, hormonal horror story Oxenfree certainly will. Taking its cues from the supernatural cinema of the ‘80s, it combines post-Telltale conversation with synth pop and stunning backdrops drawn by Disney alumni.

You’re Alex, the wayward kidult responsible for pulling new stepbrother Jonas into a big, scary mess. Well done. But you’re also the one with the radio that allows you to commune with the dead & manipulate the world around you – uncovering island events across decades & lifetimes. Voice talent from The Wolf Among Us & The Walking Dead awaits, as well as decisions that can affect the outcome and – more importantly, for a teen – Alex’s relationships.

Darkest Dungeon

*

A cruel, cartoon roguelike which asks a question of your adventuring party: who are you becoming? Usually they’re becoming corpses, but along the way they can pick up a catalogue of characterful traits & ailments – halting disease, crippling fear, gnawing paranoia and, lest we forget, the after-effects of actual gnawing.

It’s less about the grasp you belatedly gain over the turn-based RPG systems in Darkest Dungeon, & more about the well of anecdotes you’ll acquire in the meantime. The masochists you’ll đại bại to packs of wild dogs; the jesters who’ll succumb to the wrong sort of mushrooms; the bounty hunters you’ll see starve in dank passageways because they forgot their shovel. If you’re into permadeath, procedural dungeons, and emergent stories, this might just be your bag.

Want to know more? Read ourDarkest Dungeonreview.

That Dragon, Cancer

*

One of PC gaming’s rare attempts at autobiography, That Dragon, Cancer comprises a series of disarming vignettes in which you play witness khổng lồ the diagnosis, struggle, and eventual loss of its lead developers’ toddler son. Playing as family members, bystanders và – on one occasion – a duck bobbing gently in a nearby pond, you participate khổng lồ varying degrees in Ryan & Amy Green’s memories.

Interaction is dosed out only in small amounts, often khổng lồ convey a particular feeling. What you can control is the pacing, indulging in moments of uplift and racing through some of the pain if you so choose. Despite the terrible proximity of its creators to its source material, the trò chơi is never anything less than a light cảm ứng – an honest trương mục that becomes an exercise in empathy for its players. It’s just a shame That Dragon, Cancer sales haven’t reflected its unique and nuance.


Chuyên mục: Tin Tức